Playable Remembrance: Part Four – Interactive Memories
For this last entry in this series, I’ll be following on from the links between video games and representations of atrocities, and looking at where games are currently being used for educational purposes with the aim of proposing how the Holocaust could finally have its representation in video games. Obviously, the likes of Wolfenstein, Battlefield 1, and Spec Ops: the Line are not meant for educational purposes. But the inclusion of elements that promote education, from the plain and objective use codices, to the more self-reflective narratives, has expanded in games like these three examples. If these methods used by these commercially and critically successful games could be blended with the current and growing movements of educational and “serious” games, could they enhance or supplement current educational models? Currently, educational games, or edutainment, are still in their infancy, despite several major studies concluding that using video games in a classroom settin...