Character Interaction and Oxenfree
And so, it is the week before payday.
The coffee jar is empty. The bills are due. There is nothing
on Netflix left to watch.
Amazingly, you can buy a quarter of a AAA game with what
little money you have left…
Welcome, then, to a new series I’m calling “Weekend with
Indies”! It’s like Weekend at Bernie’s,
but with less corpse related hijinks and more independent games that I’ve
played over the weekend. I’ll be doing this once a month, and whilst the games
may not be the latest, they will certainly be interesting and worth checking
out.
This is why I love indie games. Whilst the AAA scene
innovates in terms of graphically fidelity and extorting more and more money
out of consumers, the indie scene actually does some pretty novel things with
the medium itself, be it their art styles, subject matters, or mechanics. They’re
usually cheap and fun experiences too, so they work for a broke graduate like
me. This month, the indie I’ve spent the weekend with is Oxenfree by Night School Studio, a team of four ex Telltale and
Disney developers.
Oxenfree is an adventure
game focusing on a group of teenagers on their last high school getaway on
Edwards Island, a spooky and isolated island. Naturally, everything goes a bit Mystery
Inc after a while and the story is a blast. It’s engaging and cuts quite close
to the heart at times, but the thing I want to discuss is the dialogue system,
which honestly might be the smartest and most intriguing I’ve come across in a
long time.
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Night School Studio (2016) |
A fluid dialogue system like this weaves each individual
characters input into the conversation in a very organic way, making them more
relatable to the player, not like watching actors on a stage. I had immense fun
playing through a game of truth or dare on the beach, with multiple characters
all chiming in on after the other; it felt like I was playing a party game with
friends. One of the characters didn’t want to discuss a certain issue, and I
saved him from having to by changing the discussion. He later thanked me for
it.
Another example of this system’s success is the fluid
experience of arguments. The butting in over someone, the hesitations that come
in their follow up, and the flustering all sounds authentic and like a real
argument. The system is intrinsic to the overall narrative too, as the more you
butt in over the top of individual characters, the more likely you are to
alienate them and change the outcome of the game. This is great for player
agency and also great for replayability, something that indie games often get
criticised for lacking.
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Night School Studio (2016) |
If you can pick up this game it is highly recommended. It’s
not just the dialogue that’s great, but pretty
much everything else about it. SCNTFC's immersive soundtrack and the ethereal, paper cuttings art style of the game are reason enough to be intrigued by the game at a glance.
Oxenfree is
available on PS4, Xbox One, and PC.
I hope you enjoyed reading this month’s “Weekend with Indies”,
until next time!
All images sourced from the Oxenfree press kit
All images sourced from the Oxenfree press kit
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