Does Ghost Recon: Wildlands Miss the Point?
For those of you who, like me, have been living underneath a
fairly large rock (or too busy crying into your dissertation notes to pay
attention), everyone’s favourite massive-yet-empty-sandbox-game-creator Ubisoft
did it again with Ghost Recon: Wildlands!
Taking the Ghosts into a co-op open world environment for the first time, GR:W has the player and 3 friends/AI
buddies combating a powerful drug cartel in a fictionalised Bolivia.
Despite the lacklustre reviews and repetitive gameplay, I am
pleasantly surprised with GR:W.
Setting the game in South America was a good investment, as like Central Asia
or Africa, this part of the world has been largely forgotten by video games.
The vibrant histories and stories these places have to tell have massive
potential, as do their unique and astounding environments (Top Gear’s Bolivian Special, anyone?).
But instead of an Assassin’s
Creed game about Simon Bolivar’s triumph against the Spanish, or tales of a God drowning the race of wooden people He created because they kicked dogs,
Ubisoft chose to focus on and glorify a stain on not just South America’s
history, but a stain on US history too: the War on Drugs. This war was declared
by Richard Nixon in the 1970s and has been waged by president after president
ever since. The War on Drugs has touched not just headline grabbers like Mexico
or Columbia, but many other Latin and South American nations like Nicaragua,
Panama, and Venezuela.
Ghost Recon: Wildlands
puts the player into a Bolivia that has undergone a sensationalised version of
what happened to Mexico and Columbia – a cartel, drawn to Bolivia as the only
nation on Earth where growing coca leaves is legal, has grown so powerful that
it is able to influence law enforcement and control a national government.
After years of this corruption the US Embassy in Bolivia is bombed and a
DEA agent is abducted, tortured, and murdered by the cartel, serving as the game's Kiki Camarena, the
United States decides to act: the Ghost Recon team is sent in to covertly tear down
the cartel and free the Bolivian people.
But this is where the game begins to disregard all that can
be learnt about the War on Drugs and American imperialism.
(Yes, America had an imperialist phase and arguably still
does. John Green is your man for that.)
The idea that South America is America’s back garden, and is therefore the United States responsibility, or right, to intervene in the
countries of the Western Hemisphere stems from 19th century ideas such as Manifest Destiny and the Monroe Doctrine.
Understandably, this is a deeply problematic idea and has resulted in some extremely hot topics like the war against the Native American tribes and the
Spanish-American War.
But it’s not just historical acts of aggression – the
invasion Grenada in 1983, the invasion of the Bay of Pigs in 1961, along with
the various coups and insurgencies funded by the United States government
throughout the 20th century demonstrates the fact that this attitude
is alive and well. Ghost Recon: Wildlands
takes this into the 21st century, covertly inserting US Special
Forces troops into the country, but again this reflects reality – the Pentagon,
the CIA, and the DEA have been involved in operations in Mexico, Guyana, and
Honduras for some time, and have been ramping up their involvement despite high profile mistakes.
With all of this history behind the War on Drugs, how does
the player know that they are the good guys? As you load the game onto the hard
drive, there is a slideshow presented to you delivering the back story of this
world created by Ubisoft, and an insight into what the Ghosts are supposed to
be: working with local rebel forces and working more behind the scenes; “The
Ghosts are not a hit squad”, the subtitles inform you. It is a shame, then,
that the first thing the game has you do is track down two of the cartel’s
torturers and murder them in their home.
There is no due process. There is no jury. Despite the evidence of their
crimes, this is the extra-judicial killing of two Bolivian nationals by
foreigners who are in the country illegally.
There is also the curious notion that the US government is
aiding a Communist guerrilla group in the fight against the Santa Blanca
cartel. This is unheard of in US geopolitics, especially in South America. In
fact the US government has spent most of its time meddling in South American
affairs in order to suppress left wing groups: the CIA aided Manuel Noriega (the
Panamanian dictator who you might remember from Black Ops 2) in his drug
smuggling operations to keep him and his army fighting Communists, because the War on
Communism was more important than the War on Drugs!
But it’s not just Noriega, but the long standing feud with
Cuba, the multiple assassination attempts against Fidel Castro, the DEA working
with a right wing terror group called “Los Pepes” in the fight against Pablo
Escobar and the MedellĂn Cartel, which had links to Communist rebels like M-19. I don’t know what’s going on with Ghost Recon: Wildlands narrative for the
US to suddenly become accepting of socialism and communism, maybe it is set in
a universe where the presidents went Al Gore, Obama, and Bernie. But on its
own, it is bordering on revisionism, or at least an unwillingness to discuss
some of the terrible decisions made by US foreign policy.
And finally, in the trifecta of missed points, is the fact
that the War on Drugs is portrayed as a blinding success by Ghost Recon: Wildlands, where as it has actually been making the problem worse.
There is an argument that, like alcohol in the 1930s, prohibiting drugs and
taking violent action against the narcos has not weakened the cartels, but made
them more effective and more profitable. In the book After Prohibition, former federal
narcotics officer Michael Levine states that the narcos counted on the War on
Drugs to “increase the market price and weed out the smaller, inefficient drug
dealers” and would have only feared “an effective demand reduction program”. In
the same book, former cartel member Jorge Roman called the drug war “a sham put
on for the American taxpayer” that was actually “good for business”.
Despite being a fun game and a satisfying co-op experience, Ghost Recon: Wildlands has some major
thematic and historical issues that I don’t think should be ignored. Believing
the War on Drugs to have been a success after nearly 70 years of increasing
horror, terror, and more dangerous substances becoming available is laughable,
and to imply that the US government hasn’t brought incredible suffering on
Latin and South America is short sighted on Ubisoft’s part, and I hope one day
this is rectified.
Comments
Post a Comment