Horizon Zero Dawn: the Frozen Wilds: Review
In many ways, I see Horizon
Zero Dawn as a return to form for Guerrilla Games. Their previous title, Killzone: Shadowfall, had an interesting
narrative concept and looked visually stunning, but in the end the game was
shallow and boring, with a generic plot and even worse characters. Not a good
way to send off the Killzone
universe.
Thankfully, Horizon
Zero Dawn blew this previous disappointment out of the water. Despite its
ridiculous name, the game is probably one of my favourite open world RPG’s
since Fallout: New Vegas; it has a
marvellous story, interesting and varied characters, and hunting the machines
was challenging but always rewarding. Aloy is a refreshing protagonist,
exchanging the stereotypical grizzled burly men for a young, confident woman
who is idolized and cosplayed around the world – a Lara Croft for a new generation, if you will.
I didn’t even mind the randomised loot boxes, because they
gave the player random resources for crafting, sometimes currency or
modifications, and best of all could only be bought with the in-game currency.
The only way this game was predatory was by encouraging the player to become
the greatest machine hunter in the world.
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Guerrilla Games, 2017 |
And now we are served up yet more shiny prey in the singular
expansion for the game, entitled the
Frozen Wilds. In this, Aloy and the player are given access to a new play
area called “The Cut”, a cold region populated by the Banuk, one of the more
mysterious tribes from the base game. This area is based loosely on Yellowstone
National Park, complete with geysers, hot springs, and the prismatic pools that
make the park famous. And it is lovingly recreated in The Frozen Wilds. The colours of the Grand Prismatic starkly
contrast the dull rock and crisp white snow, and new geysers have opened up
inside the ruins of the welcome centre, adding a sense of the surreal to the
area. The constant snow and the heights of the mountains, combined with the
geological activity, make Aloy seem like such a small part of this world. The
environment team at Guerrilla should be extremely proud of their work.
But it’s not just about the graphics. Aloy’s story isn’t
continued, more broadened. The main story of The Frozen Wilds is separate from the central plot of the main
game, instead fulfilling the role of an elongated side quest. Whilst initially
disappointing for me, after a few hours of playing I changed my mind. Gaining a
deeper insight into both the Banuk tribe and the greater world of the Old Ones
was a joy, and it did what an expansion should do: expand the game, not make it
feel whole.
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Guerrilla Games, 2017 |
The expansion adds a new skill tree called the Traveller.
This tree focuses not on becoming one with a magical space beach ball, but on
resource gathering and management, which is super handy. Whilst The Frozen Wilds is allowing the player
to collect more wire and blaze canisters, it is sneaking up on them with three
brand new machines to get completely stomped on by. There is the Scorcher,
which for all intents and purposes is a coyote made of fire and hatred. This
machine is fast, aggressive, and only has fire based attacks, making it the
most overpowered and terrifying machine in the game. Then there is the Frost
and Fireclaws; these are giant bear based robots that are challenging and
brutal to fight. Thankfully, they are worth taking down due to the massive
amount of resources the player is rewarded with.
On top of these deadly new machines, there is a “Daemonic
Possession” afflicting the other machines in “The Cut”. Mechanically this is
more or less the “Corruption” from the base game, just recoloured, but it adds
some freshness to fighting the original machines, and new challenges against
the new beasties.
In summary, The Frozen
Wilds is just more Horizon Zero Dawn
in a broad sense: instead of continuing the story, it expands it and provides
for more than just Aloy’s story, but the story of the game world. Its stunning
visuals and enticing gameplay make Horizon
Zero Dawn a strong contender for Game of the Year, and more of that is
never a bad thing.
All images sourced from the Horizon Zero Dawn: the Frozen Wilds press kit.
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