Call of Duty 4: Modern Warfare and its Ties to ‘The War on Terror’
Call of Duty 4: Modern Warfare Remastered has had a turbulent time this past year - being held hostage by Infinite Warfare, then getting micro-transactions AND DLC forced upon it before finally being sold as its own product (but not including the DLC because Activision's bank balance is low).
The game also engages with some of the ideas and issues born out of Orientalism, and combines them with the ideological differences of the Cold War. The game’s opening cinematic allows the player to inhabit the body of the former president as he is driven to his execution. As they look around, the player will witness many atrocities being committed by al-Assad’s forces. But there is no meaningful context to any of this, and there is no attempt to explain the situation other than the later revelation that a Russian Ultra-Nationalist (effectively a Communist, as the faction’s symbol is a hammer and sickle) funded al-Assad’s Coup against a, presumably, Western friendly leader.
Nevertheless, with CoD4 still grabbing headlines, perhaps it is time to re-evaluate the games place in gaming and mass-media culture. For the last decade, Call of Duty has captured the minds of gamers across the globe. With ever increasing sales figures and user base, the series has become
somewhat of a cultural icon.
But in this decade another idea has made itself
present in virtually every aspect of Western culture, and that is the so-called
‘War on Terror’. Both have dominated the news media, but has a very real war
changed how we should look at a virtual one? Is Call of Duty 4: Modern Warfare part of the ‘War on Terror’
metanarrative?
***
We should
start by examining the setting. Call of
Duty 4 begins in the sands of the Middle East, in a fictional country that stretches
from Saudi Arabia to Iran. This fictional nation is not given a name, and is
only shown in a state of chaos – there is a military Coupe D’état underway, with
the former president being executed by one of the antagonists, Kaled al-Assad,
live on national television.
This is all the player is told in the way of
backstory, and is part of a problematic portrayal of the Middle East – that the
Middle East is (in this case, literally) a singular nation and usually in a
state of upheaval. This attitude is shared by the broader news media; a
post-colonial attitude of defining the Middle East as a nation in of itself, much like it has with Africa. By treating the peoples of the
Middle East as a singular community, the Western media are engaging with what
is called the “availability heuristic” of the audience; a dangerous method of
translating ideas as it can create negative and even false associations of
certain groups in the viewers mind.
These false associations appear to be most
pervasive in the news media, where two thirds of news articles involving the
Middle East, Islam, and Muslims in the United Kingdom focused on terrorism and cultural differences.
Meanwhile in Pakistan, Call of Duty
and Medal of Honor have been outright banned because of their poor portrayal of
Muslims and Islam. Call of Duty 4 is
therefore complicit in this negative meta-narrative by failing to apply
individual identities to Islamic communities or nations.
The game also engages with some of the ideas and issues born out of Orientalism, and combines them with the ideological differences of the Cold War. The game’s opening cinematic allows the player to inhabit the body of the former president as he is driven to his execution. As they look around, the player will witness many atrocities being committed by al-Assad’s forces. But there is no meaningful context to any of this, and there is no attempt to explain the situation other than the later revelation that a Russian Ultra-Nationalist (effectively a Communist, as the faction’s symbol is a hammer and sickle) funded al-Assad’s Coup against a, presumably, Western friendly leader.
This situation links with older media narratives of the Cold War, and how the
West, or the political Right, was in conflict with the East, or political Left.
This attitude was often radiated outward by Western leaders, notably by Ronald
Reagan, and lead to proxy conflicts like the Soviet invasion of Afghanistan.
However, the Western media dropped the political narrative because it was dull, and changed it into a narrative of 'Good vs Evil’.
This
over-simplified model for the world fits well with Call of Duty 4: Modern Warfare’s story, as the lack of deeper
context, questions of what life was like under the former president or why
al-Assad was dissatisfied with his government, need not be explored or even
acknowledged. This simplification bears a resemblance to Orientalism, in that
the West does not try to understand what happens in the Middle East or why, but
simply takes the present and applies its own narratives. These narratives often
serve to undermine and disenfranchise the peoples of the East, and we come back
to denying these peoples identities and breeding resentment in a process called "othering".
***
Othering in Call of Duty 4 continues throughout the
game, even after the brief glimpses of civilians in the prologue, which is the
last time we see any aspects of normal civilian life in the game. The only
native people of this nation that the player encounters after the prologue are
in military uniforms and carrying guns. This re-enforces the idea that the
entire nation is militant and aggressively resisting Western intervention. But
why? Maybe the people of the fictional nation do not wish to be placed under a Western friendly leader due to bad experiences with a similar, former president? Someone knows, just not
the player.
This lack of acknowledgement to why there is such widespread
fighting would work well with an element of Adam Curtis’ Bitter Lake, where we’re told of the “allergic reaction” that
Afghanistan had to Western forces when they arrived in the country in 2001. Despite
the West’s noble intention to bring democracy to Afghanistan, the native people
resented and even hated the Western troops because of Western collusion with
warlords to bring some order to the country, the same warlords that tore the
country apart in the wake of the Soviet withdrawal in the 1980s. This
dissatisfaction lead to more violence, which lead to Western troops treating
the innocent locals as if they were Taliban. This also draws disturbing
parallels to what is now known of the US government’s definition of a militant
in Afghanistan: "any male of military age" within the area of operations is
seen as a legitimate target by the US military. By excluding representations of
civilian life, Call of Duty 4: Modern
Warfare perpetuates the idea that the fictional Middle Eastern nation
consists of nothing more than military aged males and that everyone there is a
target for the player to engage.
So how does
othering affect the player? For a start we can look at the multiplayer faction referred
to as ‘OpFor’. This is a US military term used in training exercises and is
given to troops playing the role of the enemy, or Opposing Force. In practice,
this allows US military personnel to take on the role of the “bad guys”,
Taliban or Iraqi insurgents, without having to actively identify or empathise
with these groups – why would you if you’re going to shoot at these people? Its
inclusion in Call of Duty 4 is most
certainly due to the Western media’s attitude towards these groups: these
people are evil, and the West is a force for good. This has been the status quo
in the media since the 1990s and arguable since the Cold War, and Call of Duty 4 is not the first time we
have seen this in gaming.
In 2010, Medal
of Honor was forced by US news outlets to stop players from playing as the
Taliban, despite the game taking place in Afghanistan and making contextual
sense, because, according to Fox News at least, it was “disrespectful”. The US
military even banned Medal of Honor from being sold on US military bases due to this.
Another example of this
attitude comes from America’s Army, a
game developed and funded by the US military. In America’s Army, the opponents of the US army appear to be Middle
Eastern, but the player is never allowed to play in this role. This is due to
the fact that the models are always reskinned, so the player sees themselves
and the other members of their team as the US army. These three examples tie
together, demonstrating a deep issue within gaming culture – because these
people are seen as evil by the broader Western media, the player is not allowed
to engage with their representations for fear that they will identify and
empathise with them.
***
Thankfully Call of Duty 4 moves on from othering
Middle Eastern peoples and instead joins the Western news media criticism of the
“Rumsfeld Doctrine”. This doctrine is an aspect of US foreign policy during the
Iraq invasion of 2003, and involves the use of small numbers of troops on the
ground, fast assaults on strategic points, searching for targets and then
calling air strikes and artillery on verified threats. In theory, this
“evolution” of manoeuvre warfare lowers the number of potential friendly casualties
whilst maintaining combat effectiveness, but in reality it was demonstrated as "having just enough troops to lose."
In
reality Iraq descended into looting and anarchy after the three week long
“Thunder Run” to Baghdad, because the US had not sent enough troops to muster a
peacekeeping force. And we see allegories in Call of Duty 4 to this situation – the US invasion of the fictional
Middle Eastern nation is achieved through fast helicopter assaults on key
targets, reminiscent of Black Hawk Down and
the Battle of Mogadishu of 1991. These assaults are quick, and see the Marines only
taking a handful of casualties. However, the main objective of this initial
strike, capturing al-Assad, ends in failure as the Marines find no evidence he
was there in the first place – reminiscent of the failure to capture Saddam
Hussein in Baghdad in 2003.
The Baghdad
allegories keep coming as well in the final level of the US Marine campaign in Call of Duty 4. The Marines stage
another assault into the capital city, but fail to take any meaningful ground –
after some apparently ineffective airstrikes, there is sporadic fighting and
the player jumps from district to district rescuing cut off comrades. This is
all too like Baghdad in 2003, where Fedayeen fighters roamed freely around the
city and the airstrikes killed more civilians than legitimate targets.
Parallels can also be drawn to the
initial invasion of Afghanistan, where “1,000 civilians were directly killed by
airstrikes and a further 3,200 died of starvation, exposure, associated
illnesses or injury sustained while in flight from war zones”, according to
Medea Benjamin’s Drone Warfare: Killing
by Remote Control. In this regard then, Call
of Duty 4 is following the Western news media’s example by using these
facts in order to show that the “Rumsfeld Doctrine” often suffered from poor
planning and coordination.
There is
also another media narrative that comes into play, and that is something that
Adam Curtis has described as “Oh Dearism” (part 1 is linked above, while part 2 resides here). This concept is a way of over saturating the news with
stories of terrible events, and constantly updating them to the point where
they’re meaningless. Call of Duty 4 plays into this concept by revealing the antagonist Kaled al-Assad is not in fact the
central villain, but a puppet. The nuking of hundreds of thousands of Marines
and civilians was merely a cover for the real antagonist, Imran Zakhaev, whilst
he advances his political goals in Russia. Curtis’ extension of “Oh Dearism”
would describe him as a non-linear, post-modern villain because the player
cannot be sure who the real antagonist is.
Elsewhere in the games world, Western Special Forces
accidentally kill Zakhaev’s son whilst trying to extradite him. The fact that these supposedly ‘good’ men have
caused the death of this man relates to what was happening with Special Forces
raids in Afghanistan. A thousand people were arrested around the globe and
placed in US custody because of poor information, and night raids were often
conducted in Afghanistan on faulty intelligence, leading to, in one case, an
Afghan police commander and four others being killed - including two pregnant women. The situation was so dire and the
attacks so regular, the Special Forces in Afghanistan became known to the
locals as “the American Taliban”.
***
To sum up,
the representation of the ‘War on Terror’ in Call
of Duty 4’s narrative is difficult to explain. Being made in 2008, I don’t
know if it was some kind of protest as to the events that had happened in the 5
years prior or perhaps a parody, or if Infinity Ward simply set out to make a
great game based on contemporary situations. But the fact is it ties rather too
neatly with both the advancement/failure of US foreign policy, particularly the
“Rumsfeld Doctrine”, and the evolving meta-narratives of the Western media,
leaning more towards the latter.
Not content with its undertones of disenfranchisement and othering, it shows the disaster of an invasion blowing up in the United States face, and the game then makes the narrative more complex to the point where there are new antagonists and no one, not even friendlies, can be trusted to do good. This, in my mind, stops Call of Duty 4 from forming its own identity and message. It confuses itself between pro and anti-war, and in doing so it becomes a part of the problematic depiction of the Middle East the West still holds to this day.
Not content with its undertones of disenfranchisement and othering, it shows the disaster of an invasion blowing up in the United States face, and the game then makes the narrative more complex to the point where there are new antagonists and no one, not even friendlies, can be trusted to do good. This, in my mind, stops Call of Duty 4 from forming its own identity and message. It confuses itself between pro and anti-war, and in doing so it becomes a part of the problematic depiction of the Middle East the West still holds to this day.
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