Mutually Assured Destruction: Part One
The Cold War was a time of paranoia across the globe. The
nuclear arsenals of NATO and Warsaw Pact countries grew and grew, proxy wars
fought all around the world, revolutions, counter revolutions, inflation,
domestic strife, the question of whether flared trousers were ever fashionable;
the latter half of the 20th Century was a truly terrifying place to
be!
Thankfully, the Cold War ended with worldwide nuclear arms
reductions and the rejection of totalitarian and authoritarian governments in
favour of civil liberties and democracy, even though some current
heads of state did not get the memo. The 1990s and the early 21st
Century have been some of the most peaceful decades in human history, and have
allowed us to reflect on the past and explore its impact on the world.
But the way that this period of world history has been
portrayed in video games is interesting. We have Metal Gear Solid and Call of
Duty: Black Ops that looked at the proxy wars fought between East and West,
along with tales of espionage and avoiding doomsday in the various 007 and Tom Clancy games. But for today, we’re going to put these games to
one side and look at how the politics of the era informed depictions of nuclear
Armageddon. This article will focus on how Western prosperity and Capitalist
ideals informed the outlook of the Fallout
series.
In terms of world building, the Fallout franchise is steeped in Americana style and culture. The
games exist in a universe where the culture of the 1950s never ended and the
transistor was never developed and miniaturised like it was in reality.
Instead, technology has relied on the miniaturisation of nuclear fission,
allowing the predictions of Tomorrow’s World
to come true: there are nuclear powered cars, vacuum cleaners, and even
household and military robots.
Aside from the robots, in the real world these items were, at the time,
considered expensive luxuries and a sign of a person’s wealth. With the
Post-War economic boom, more and more households had a refrigerator, a washing
machine, a television set or a radio, and allowed the ideas of American
Exceptionalism and the values of Conservatism to flourish in white, middle
class America. This period of prosperity has clearly influenced Fallout, because these sorts of labour
saving devices are found in every house, demonstrating the overall financial
state of American’s before the nuclear war.
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Bethesda Game Studios, 2015 |
In fact, in the days before Fallout's war American life appeared
to be recovering from a period of intense social upheaval and conflict, but the
paranoia and fear of the bomb remained. In reality, the 1950s and 60s saw a
surge in the number of private and public fallout shelters being constructed.
The emergence of the ICBM and the numerous points of tension between America
and the Soviet Union, such as the Berlin Airlift and later the Cuban Missile
Crisis, led to nuclear war with only four minutes to find shelter a very real
possibility. Fallout mirrors this
shelter building craze but on a far larger scale; a US company builds “Vaults”,
vast underground complexes to house people for an indefinite period of time:
some remain for only a few years, whilst others remain sealed for centuries,
the inhabitants giving birth to the next generation inside the Vault. There are
even some Vaults that are equipped with cryogenic pods for the inhabitants, and
even one that will simply clone the survivors.
But it’s not just those lucky enough to find a space in a
Vault that survived. The player, for the most part, steps into the shoes of a
Vault inhabitant but once in the Wasteland finds people have survived in this
irradiated and bleak new world. There’s a large variety of surviving groups out
here, from altruistic collectives using pre-war medicine and technology to help
fellow Wastlanders, along with expansionist republics and marauding tribes
intent on enslaving their enemies. This weird and wacky mix of ideologies and
cultures, whilst vastly different from the old United States, shows that even
200 years into the apocalypse people can survive and even thrive.
There are some elements of pre-war American society that
remain, however. Whilst the complex, international financial systems are long
gone, replaced with a rudimentary bartering system, currencies have emerged in
the Wasteland. New Californian Republic Dollars for one, but more famously the
Wastelanders use Bottle Caps. Oddly, this is not as ridiculous a concept as it
may sound – Caps are a finite
commodity in this new world and can’t be forged or reproduced, which is
useful to avoid inflation and economic collapse. This also shows that the idea
of capitalism has stayed with the American population even after all the systems
that maintained it have been torn down.
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Bethesda Game Studios, 2015 |
So with the continuation of currency based trade and the
survival of some pre-war technology, such as nuclear or even wind powered
electrical generators, robots, and even laser weaponry, we can see that Fallout still has not lost that
optimistic outlook on life that was prevalent in 1950s America, the nuclear
paranoia notwithstanding. The game also appears to revolve around the idea of
the American Dream, that working hard throughout your life will lead to great
reward later down the line; owning your home, having a family, and a
comfortable retirement. In terms of gameplay, the player can see this outcome
as they level up. Reaching a high or max level can be seen as an analogy to the
idea of a comfortable retirement, as the player becomes the most powerful being
in the Wasteland and can handle most mutant-related problems with ease.
With Fallout 4
came the settlement building mechanics, which allowed the player to indulge in
the fantasy of owning their own home, filled with all the labour saving devices
and sets of armour and clothes as they want. The player is even able to have a
family at home through the relationships mechanic, allowing them to be
accompanied and fall in love with an NPC character. This mechanic doesn’t allow
the player the 2.4 children that usually accompanies images of the nuclear family,
but that’s by the by. Fallout
demonstrates that even the end of the world cannot end American
Exceptionalism or snuff out the American Dream, only a world that suffered
through the 2008 global financial crisis can do that.
This all comes down to, in my point of view, the idea that
the developers and producers at Black Isle and Bethesda Games Studio created
and expanded the Fallout universe in
the way that they did because the American Dream and Capitalism has informed
their collective worldview. Everything about the series is layered in the same optimism
and hope that hard work will, eventually, payoff. The luxury, labour saver
items may have changed from being a washing machine in the real-world to an
automatic Laser Rifle, but they have the same meaning behind them – that
Capitalist systems and working hard for your caps and survival, will ultimately
reward you.
The effect the American Dream has had on the Bethesda staff
has led me to ask; what effect did the Soviet system, and its ultimate
collapse, on the outlook of games from the former Eastern Bloc? How did the
lies, manipulation, and misinformation of Communist regimes influence the tone
and gameplay Metro series of games?
Come back next week to find out!
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