Mutually Assured Destruction: Part Two
Last week, we explored how the Fallout series of games has had its outlook on life and society influenced
by the American Dream and the experiences of the developers who grew up in the
Western world during the Cold War. Today, we are getting our papers in order and
crossing the Iron Curtain into the former Eastern Bloc, and looking to how life
in Ukraine and Russia under Soviet rule has affected the worldview of the Metro series of books and the subsequent games created by 4A Games, a studio formerly based in Kiev.
By bringing this world to the virtual space, 4A Games showed
that they could still flex their bleak, post-apocalyptic muscle, as many of the team
had worked on the S.T.A.L.K.E.R games
in the past. Metro though is less
fantastical than both this and the Fallout
franchise. The game retains the idea of irradiated mutant animals and people,
but for the most part the game focuses on the human tragedy of the
post-apocalyptic world.
Metro is set in a
universe almost identical to ours, except for a worldwide nuclear exchange occurring
at some point in the 2010s. Billions are killed in the war, and millions more
choked to death on the toxic atmosphere or have died in post-war conflicts
between the survivors. From here we see that Metro has a far more cynical view of how people interact in the
post-apocalypse compared to Fallout. The
game takes place only 20 years after the bombs fell, and the Muscovite
survivors have splintered into different factions based on what metro line or
station they occupy. Very few people in
this new world are benevolent or altruistic, and most are more concerned with their
immediate survival over an idealistic plan for the future.
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4A Games, 2014 |
This societal disconnect is reminiscent of a societal
breakdown that occurred in the Soviet Union before it collapsed. The governments
of the East continued to pretend their system was working, but the populace
could see that it did not. With each lie a distrustful attitude set in, where
people simply stopped believing in their government or even anything at all, a
sociological process called Hyper-Normalisation. Nobody planned for a future without
this fake reality because they were an intrinsic part of it, and it became
impossible to see beyond it.
Building upon this, the various stations the player gets to
explore in the metro adhere to this mistrust of the world. Many pre-war
technologies and objects are modified, re-purposed, or replaced by things that
the survivors have made themselves, as if the handcrafted objects are more
trustworthy. Train carriages are cut up and placed on the platforms and
concourses of the stations to create rudimentary housing, and trains are mostly
replaced by handcarts and small combat carriages created entirely from scratch.
Pre-war weaponry, too, is modified and often replaced by devices made by the
metro’s gunsmiths. This is a symptomatic rejection of the past in favour of a new,
post-apocalyptic reality.
![]() |
4A Games, 2018 |
Some scavengers do return to the surface, however, to collect items like gas masks, air filters, and military equipment like night vision goggles and assault rifles; anything that is useful and valuable. The player is given the opportunity to do this too, but finds that these items often cannot be trusted to last for long. Gas masks are frequently found with cracked eyepieces, air filters are half depleted, and that Kalashnikov may be in better condition than any other weapon you own, but when it’s firing the sub-standard ammunition made in the tunnels, it’s simply another peashooter.
The only real item that appears to benefit the player in a meaningful
way is the metro’s currency – military grade ammunition. Just like the bottle
caps in Fallout, these are great items to use as money, due to their rarity and the difficulty in reproducing them. However,
the metro’s money is dual purpose, as it can still be used in the player’s
weapons. The military grade ammunition is far more accurate than the cobbled
together bullets made by metro gunsmiths and packs a heavier punch, but the
player then has to choose between wealth and survival. This dilemma implies
that the player needs to put their faith in something other than their wealth, and
again looks back on the distrust for the Soviet economy as it crumbled.
![]() |
4A Games, 2018 |
But why this bleak outlook on life and survival? The events
in the Eastern Bloc between the 1970s and 1980s had a profound effect, not just
on Eastern European society, but on Eastern European science fiction. The novel
Roadside Picnic was written by Arkady
and Boris Strugatsky in 1971, and is the story of a group of people exploring an
anomalous zone of extra-terrestrial contact, where nothing is as it seems. This
story and its themes directly influenced Glukhovsky’s original Metro: 2033 novel, along with the Stalker film and the S.T.A.L.K.E.R
series of games. 4A Games could also be argued to have a connection to both Soviet lies and nuclear disaster, due to their proximity to the Chernobyl Exclusion Zone and the attempted cover up and denial of the extent of the Chernobyl disaster occurring within living memory of many Ukrainians.
Alongside the cultural influences, there are the political
and economic factors to consider also. In the immediate post-Soviet era, much of the East
continued to lag behind the West economically, and the government corruption
and lies that were meant to end alongside communism, instead, continued. What’s
more, this was soon augmented, in Russia at least, by a system devised by Vladislav Surkov and Vladimir Putin where all major political parties and
figures received money from the Kremlin, denying the Russian people direction
and a viable opposition. The majority resigned to surviving their daily lives,
and simply let the world happen around them.
I’d love to say this is where the depressing topics are
going to end, but alas there’s more. But we’ll save the big one for a couple of weeks time, as I need to pluck up the courage to complete the essay...s.
If you'd like to see more stuff as relentlessly cynical as the above article, check out the video essays of Adam Curtis. They're available on BBC iPlayer and else where on YouTube. I've used several of the themes from his latest film, Hypernormalisation, above, but there are many more to watch and fill you full of distrust and paranoia. Enjoy, and thanks for reading!
If you'd like to see more stuff as relentlessly cynical as the above article, check out the video essays of Adam Curtis. They're available on BBC iPlayer and else where on YouTube. I've used several of the themes from his latest film, Hypernormalisation, above, but there are many more to watch and fill you full of distrust and paranoia. Enjoy, and thanks for reading!
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