Battlefield 1: Apocalypse – Was it All Worth it?
Anyone who knows me knows that I love the Battlefield series. I’d played a few
rounds against bots in Battlefield 1942,
Vietnam, and Battlefield 2 when
hanging out with friends, thoroughly enjoyed the singleplayer campaign in Battlefield: Bad Company and I finally
fell in love with the online multiplayer with Battlefield: Bad Company 2.
After that, Battlefield
multiplayer became my go to online murderfest over Call of Duty. I loved the larger, more varied environments, the
vehicles, but, above all else, it was the teamwork that really hooked me. The
fact that players have to rely on their teammates to take objectives,
refill their ammunition and health, and even revive them when they’re down,
made for a far more engaging multiplayer experience.
In 2016, DICE made the bold decision to take their flagship
series to a time period that has largely been forgotten by video games; the
First World War. Battlefield 1 takes
players from the shattered landscapes of the Western Front to the deserts of
Arabia, seeking to challenge
the notion that the war was nothing more than trenches, gas, and mud. And now the final DLC for the game, Apocalypse,
has landed and "for us ze war is over". So has it all been worth it?
The Apocalypse DLC
itself is a mixed bag. The maps included are based on some of the most
cataclysmic and infamous battles of the First World War. Somme is a mid to long range paradise set in the wheat fields
and trench lines of the 1916 Battle of the Somme. Then there is Passchendaele, a
muddy, chaotic, close-quarters map named for the infamous final objective of
the Third Battle of Ypres. Finally, we have Caporetto, with the Italian’s
fighting off the Austro-Hungarians on a strange L-shaped map on the slopes of a
mountain. This geography gives the Austrians an immediate height advantage, but
strangely it is the Italians who seemingly gain the upper hand time and time
again.
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EA/DICE, 2016 |
Disappointingly, these maps are not available for the
Operations gamemode, the flagship gamemode of Battlefield 1. DICE have instead made two out of the three maps use
the Conquest Assault rules, in which one team holds all the objectives from the start but has a scoring disadvantage, in order to provide a similar gameplay experience, but the balance on Somme and Caporetto honestly feels rushed and the implementation comes across as a
half-measure. If your team is not up to snuff then you’ll find yourself having
a miserable time.
The DLC also includes the brand new Air Assault gamemode, where all players take to the skies and fulfill their Biggles inspired fantasies. Unfortunately, I couldn't indulge in said fantasies because I am a rubbish pilot as it turns out, and I spent a majority of my time flying in circles, becoming more and more frustrated by my sudden inability to take down anyone. So whilst my opinion on the new mode may be a touch biased, what I can say is the three sub-modes all offer different gameplay experiences (team deathmatch in the sky, followed by airship duels) and try to spice up a formerly bland gamemode from previous entries in the series.
However, I do think it is incredibly lazy and cynical to create this gamemode out of environments from the singleplayer campaign and then charge players extra to access it. Why not add the Alps and London Calling maps to the base game for free and allow everyone access? Why not add this mode to some interesting base game and previous DLC maps, not just a map with a mountain and a map with no terrain, just some clouds and a map of London pasted onto the floor? An utter disappointment honestly.
However, I do think it is incredibly lazy and cynical to create this gamemode out of environments from the singleplayer campaign and then charge players extra to access it. Why not add the Alps and London Calling maps to the base game for free and allow everyone access? Why not add this mode to some interesting base game and previous DLC maps, not just a map with a mountain and a map with no terrain, just some clouds and a map of London pasted onto the floor? An utter disappointment honestly.
To round off the DLC, some new weapons were added to the
game and, again, they are hit and miss, pardon the pun. Some, like the new LMG
08/18, are absolute powerhouses, whilst others are mediocre at best. New skins
have been added for most base-game weapons and ones from previous DLCs too, adding
a bit more variety, but still not providing a way to earn or purchase the skins
outside of the loathsome loot crate system.
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EA/DICE, 2016 |
Overall the quality of the content is…fine; it’s what
players have come to expect from DICE, in positive ways and negatives too. The
DLC launch was tainted with a progression-related bug that caused horrendous
visual stuttering, rendering the game virtually unplayable for most players.
The fact that Operations was omitted from Apocalypse and that the Turing Tides DLC dropped only a month
prior to this DLC, makes what should have been Battlefield 1’s grandiose finale feel like a feeble whimper, as if
it was shovelled out of the office to make way for this year’s entry into the
franchise.
“It’s…fine” appears to be Battlefield 1’s rallying
cry from its launch until now. Sure, the launch in October 2016 was the
smoothest and best of all Battlefield
titles, but that’s like saying “Boy, that sure was the smoothest and best car
crash I’ve ever been involved in!” Whilst the gameplay balance worked and
servers weren’t crashing left and right, the game was rife with progression
related bugs (along with there not actually being all that much progression),
and the stupid idea that Battlepacks, cosmetic lootboxes, should be awarded at
the end of the match at random and not based on in game performance.
Whilst these were rectified, it took almost six months for
DICE to do so. There have also been terrible issues with map balance due to
terrain geometry and a near over-commitment to historical accuracy; the
Gallipoli landings themed map, Cape Helles, is near on impossible for the
British Empire’s faction to gain a foothold on, let alone win the match. There’s
also been a decreased emphasis on teamwork, with the spotlight firmly on the
individual. Many weapon and Specialisation (CoD-like perks) unlock requirements
detract from teamwork and encourage a lone-wolf style of gameplay.
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EA/DICE, 2016 |
DICE’s method of supporting and
adjusting the game this time around has just appeared to be nonsensical. A weapon
balance update has only recently been made available in the public game at the
end of its life. The dev’s have continually tried to reinvent the wheel with
new mechanics, like regenerating ammunition in order to "improve teamwork" and reduce the torrents of grenades, which both detracted from the
franchise’s staple teamwork and were poorly received by the community, when all
the change needed was to make actions like defending objectives, placing down
ammunition, and repairing vehicles reward more XP and adjust the resupply
timings of grenades. Following on from that, it took nearly nine months for DICE
to implement a slider to tone down the screen shake caused by the multitude of
explosive devices available to players.
Overall I think Battlefield 1 has been a thematic
achievement. The game is the first big budget game set in the First World War
and has done a lot to demonstrate the scale of the war, not limiting it to the
Western Front. It has engaged a new generation and highlighted aspects of the
war that have largely gone unnoticed by regions of the world unaffected by
them; the Brusilov Offensive, the battles that raged in the Italian Alps, and
the German amphibious invasion of Estonia, to name a few. What’s more, Battlefield 1 has attempted to
demonstrate all of this with an educational angle, with players unlocking Codex
entries with more information about the battles, equipment, and factions they
are encountering in the game.
But despite all of this, the game
still excludes a great deal of the First World War. The African campaigns are
missing, along with the Balkans: Serbia, the nation within which the war started,
is nowhere to be found. This game is, thematically and culturally, incredibly
important, and could have existed as a tool to retell the war a century on. Instead,
Battlefield 1 feels cut short, under polished,
and a missed opportunity to create a classic. EA’s greed and DICE’s poor
handling of the content and update schedule have, instead, created a game that
lived and died under the heel of its successor.
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