Playable Remembrance: Part One – Introduction
Video games over the past 20 or so years have loved a good
war story. From history to modernity, science fiction to fantasy, players have
been witnessing virtual worlds through the lens of conflict more or less since Spacewar!, the very first video game to
ever exist.
And it is not too difficult to see why: conflict is a very
easy way to empower the player, and can immediately place them in the shoes of
the “good guys” defending their homes or attacking their evil sworn enemies.
This explains why the Second World War has been the setting for
over 250 games – the player is fighting to protect freedom and democracy in
the face of tyranny and oppression.
Except, that oppression is hardly ever directly addressed in
video games.
The Holocaust is an incredibly difficult topic to address in
any form of expression. The amount of sensitivity that a book, a film, and even
a video game must approach the events of 1933-1945 are immense and many
struggle to talk about the greatest evil of modern times in a way that
respectfully handles the crimes committed against the Jewish people, the Poles,
and other minorities throughout Europe.
As the world moves ever onwards from those dark days there
is a fear that the Holocaust will not receive the recognition that it deserves,
disregarded as an insanity that happened in the distant past; a mere blip in
humanity’s progress through the 20th century and only really remembered by
cultures and peoples that directly experienced it.
But, as suggested by George Lipsitz in his book Time
Passages: Collective Memory and American Popular Culture, the onset of the
digital age and electronic mass communication places humanity is in a better
place to share a sense of a common heritage with people they have never seen;
they can acquire memories of a past to which they have no geographic or ethnic
connection.
In order to ensure the remembrance of the Holocaust
continues, can newer mediums such as video games and interactive media engage
with people in a meaningful way? Is it even possible to do so without causing
offence? Over the next month I will argue that interactive media can, and
indeed has dealt with similar topics before, and that those previous
representations can lay the groundwork for future endeavours.
However, to do this we must look to prior means of portrayal
and representation. Next week’s article will be dedicated to the efforts of the
film industry to immortalise the Holocaust throughout the 20th and 21st
Centuries, and will also be identifying the core methods of delivery. Whilst
print media like Spiegelman’s Maus have
been instrumental in changing the public's perception of what comics could be,
the main focus of these essays will be new media and the similarities between
film, television, and video games.
In the second essay, those methods of delivery will be cross
referenced with several existing video games that deal with similar themes of
atrocity to demonstrate that this medium is capable of dealing with such a
heavily loaded, sensitive topic. To add a sense of balance, we will also look
to some examples of video games that deal directly with atrocity that were
cancelled due to their subject matter and looking into what they did wrong.
The final installment of this essay series will be concerned
with taking the successes and failures of these games, and looking at how they
can be applied to future projects. The chapter will largely focus not on
whether it is possible to make a feel-good piece of entertainment about the
ultimate feel-bad experience of the 20th century, but rather on the
creation of games for educational purposes and interactive experiences that could
be used to augment a space, adding a more personal touch to remembrance,
whether or not an individual has a direct connection to the Holocaust.
This is a subject that has interested me for a while now: in fact, I wrote my university dissertation on this exact subject.
Whilst I have no direct connection to the Holocaust, I believe that it is
important that we do not forget the horrors of the past, and that it’s
exclusion from nearly all games set in the Second World War is nearing on
historical revisionism. However, I want to make a few things clear right now:
- These articles will contain descriptions of events that may disturb
- These articles do not, and are not intended to, call for a representation in which the player contributes to the Holocaust
- My aim is not offend those who have been directly affected, but to discuss how we as a society can continue to remember what happened nearly 80 years ago as our world, our technology, and our methods of consuming information continues to evolve
I do hope you’ll join me in this endeavour.
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