MIA: Whatever Happened to Medal of Honor?
In May 2013, a studio owned by a publisher received a
rebranding. There’s nothing unusual about that, apart from maybe the renamed
studio, which had just moved onto name number 4.
You see, this studio had been making games since the 1990s,
and was originally started by none other than the legendary filmmaker Steven
Spielberg. It made some bold moves early on in its life, creating a franchise
that had as much of an influence and impact on the first person shooter genre
as Doom and Wolfenstein. It cemented World War II as the staple setting of
shooters for a decade. In 2008 this franchise was recorded by Guinness as the
world’s best-selling FPS series, but then it simply faded away into nothing.
“So are you going to tell us what the hell you’re blathering
on about?” I hear you asking, despite my love of being cryptic. Well, I’ll
tell you now: ladies and gentlemen, this is the story of Medal of Honor.
The History Part
Medal of Honor
started its life in 1998, in the hands of a studio called Dreamworks
Interactive. Formed by Steven Spielberg, the aim of Medal of Honor was to bring the Hollywood success of Saving Private Ryan (which Spielberg
directed) and an authentic rendition of WWII to games consoles. Taking after
some of Golden Eye: 007’s gameplay
breakthroughs, the original Medal of
Honor received critical acclaim – in fact, IGN
regarded the game as the 21st best game of all time, citing not
just its authenticity, but the fact that it was still “a damn fun game”.
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Dreamworks Interactive, 1999/2000 |
The games prequel, Underground
was also a noteworthy entry into the FPS genre for its use of a female player
character in a WWII setting. This is, amazingly, still
a bold step today, but back in 2000 this move was widely praised for
allowing players to step inside an often forgotten part of the war, the role of
the French Resistance.
The 6th and 7th console generation
eras saw the series hit some new heights, as well as some lows. Whilst 2015,
Inc.’s Allied Assault did incredibly
well on PC, and is considered one of the genre’s masterpieces, its success
stifled its console counterpart Frontlines.
Several games after this also did poorly, such as Rising Sun, which was described as “good
enough to be enjoyable, but not enough to be recommend to anyone”. 2004’s Pacific Assault’s online multiplayer
died out within months of release. Medal
of Honor: Vanguard was disregarded for lacking in innovation and toeing the
FPS line.
Medal of Honor:
Airborne brought some much needed “imagination
and innovation that’s becoming increasingly rare in the genre” when it released
in 2007. The game saw players parachuting down onto whichever part of the map
they chose and completing objectives in a non-linear fashion, a real break from
the franchise norm. There was also a competent multiplayer mode, along with
online co-op, but sadly all this innovation just arrived too late. In 2008,
gamers were literally (figuratively) sick to death of WWII, and Airborne just wasn’t different enough.
EA put the franchise on a three year long hiatus.
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2015, Inc., 2002 |
After finding their feet, EALA, renamed Danger Close, was
back with Medal of Honor (2010). With
its modern day setting and an immersive jaunt into Operation Anaconda and the
Battle of Shah-i-Kot Valley, but still focusing on Special Forces and secretive
operations. MoH (2010) was a critical
and commercial success, selling 5 million copies and being placed at number one
in the UK games sales chart the month of its release; but it wasn’t all plain
sailing.
Danger Close was criticised for making the game too much
like its competitors, Call of Duty and
even its sister series Battlefield.
But the most well-known controversy revolves around the games multiplayer. With
the game being set in early 2000s Afghanistan, multiplayer had to inevitably
see someone playing as the Taliban. This simple fact enraged the usual
suspects of Fox News and the Daily Mail, who accused the game of being
insensitive to the memory of coalition soldiers who died there. The US Military
also banned the game from being sold on any of its military bases around the
world.
(You may think it’s disingenuous that these same pundits don’t
think twice about the many WWII multiplayer games that saw gamers playing as
the Axis militaries which committed many war crimes, or about the US and
coalition forces in Iraq and Afghanistan killing numerous innocent men, women,
and children. I couldn’t possibly comment).
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Danger Close, 2010 |
In the end, Danger Close relented, and renamed the Taliban
“OpFor”, a military term for Opposing Force used in training exercises. Why
these term? Well it means that those playing the role of the Taliban, or the
Red Army or whatever the boogieman of the day is, don’t empathise or identify with said boogieman, sanitising the
experience and stopping people from thinking about what they’re doing.
Unfazed by the this incident, EA CEO John Riccitiello pushed
for a sequel, stating in the earnings call that year that “Consumer feedback
has been strong to suggest that we've got a franchise now, once again, that we
could successfully and effectively sequel in the future”.
That sequel, however, would prove to not be successful. Medal of Honor: Warfighter absolutely
tanked at release. It’s poorly written and contrived story, terrible AI, and
boring, linear gameplay and level design made the game “so
brazenly unremarkable … that it feels like a master class in middling modern
warfare".
Disappointing sales and poor critical reception saw Medal of Honor shelved indefinitely,
with EA focusing on the Battlefield franchise
as its Call of Duty competitor. Support
for Warfighter ended after only 3
months, and Danger Close studios was renamed to DICE LA and demoted to working
on the DLC for Battlefield 4.
The “Why?” Bit
With such pedigree and history behind it, why has Medal of Honor been so unceremoniously
dumped by its publisher?
Well, as with most things in the games industry, it appears
to be EA’s fault.
After the success of Medal
of Honor: Allied Assault, 22 employees from 2015, Inc. established a new
studio called Infinity Ward. This new studio was eager to create their own Medal of Honor game, but suddenly EA
took all development of the series in house, leaving IW out in the cold. Vince
Zampella and Jason West pitched their idea of a WWII FPS game to every
publisher they could find, and eventually signed a deal with EA’s arch rivals,
Activision. This deal gave IW the funds to complete their project, releasing a
little title called Call of Duty.
IW knew what made Medal
of Honor great, and used this to their full advantage. Call of Duty was hailed for its strong narrative and tight
controls, and even some innovations like true aiming down sights and improved
friendly AI that enabled squad-based gameplay. Medal of Honor wouldn’t have anything like that for years, all the
while Call of Duty simply outpaced
it.
Around the same time, Gearbox and Ubisoft were cooking their
own entry to the genre, called Brothers
in Arms: Road to Hill 30. This game invested fully into squad based tactics
and a gritty sense of realise in the narrative and the gunplay. Weapons were
relatively inaccurate, and incoming enemy fire made this worse. This setup
taught players to be sneaky and flank their enemies, making gameplay far more
tactical.
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EA Los Angeles, 2007 |
And that was just the main external competitors; EA’s own Battlefield 1942 offered something that
no other game at the time did. Class based, sandbox multiplayer with authentic
weapons and vehicles. The Battlefield series
would stay critically and commercially successful throughout its lifespan,
switching to new time periods like Vietnam and the far future, whist Medal of Honor fluctuated between good
and middling, would barely make the jump to the modern day, often skipped the
multiplayer component entirely, but above all else simply failed to innovate at
an acceptable pace in a time where the market was saturated with WWII shooters.
Whilst Medal of Honor
(2010) suffered from its controversy in the public eye, it still inspired
confidence in a sequel. Warfighter
was, initially, due to be more of the same authenticity and collaboration with
real Navy SEALs. But right off the bat, the game suffered its own controversies:
Project Honor, a partnership programme where Danger Close obtained the rights
to create and use the names of real world weapons and military vehicles in
return for the manufacturers donating to the project, was seen as paid
promotion of weapons of war.
After this debacle, there was also internal controversy over
the planned Zero Dark Thirty tie-in
map pack, with executive producer Greg Goodrich leaving the studio soon after
the PR machine started. Allegedly, many of the principle writers and military
advisors departed around the same time. The Chief Creative Director of Warfighter, Rich Hillerman, also spoke negatively of EA, citing their lack of “quality leadership” on the game.
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Danger Close, 2012 |
With all said and done though, is it really fair to say Medal of Honor is a failed franchise?
Sure, it’s been on indefinite hiatus for over five years now, but the series is
the main reason WWII has been a staple setting throughout many gamer’s lives,
arguably almost becoming a form of edutainment.
Medal of Honor is
also responsible for the creation of the biggest gaming franchise ever; Call of Duty became the behemoth we know
today all the way back in 2007 with CoD
4: Modern Warfare, and forced an entire genre to change and innovate. At
the time, no one could compete with its tight multiplayer, white knuckle
campaign, or its focus on the modern world.
The final entry into the Medal
of Honor cannon, Warfighter, did
do some good in the end for its sister series. Battlefield arguably was only given the chance to grow due to Medal of Honor’s decline, and Warfighter’s weapon customisation was
ported over to BF4 as it was about
the only successful element of the games multiplayer. Finally Dreamworks Interactive still lives on,
albeit in the form of DICE LA working on Battlefield
games. This studio is basically the only reason BF4’s multiplayer wasn’t a total disaster like Warfighter’s – they fixed the games balance and netcode, and
provided free content in an extra year of support.
Do I think Medal of
Honor failed? Financially, yes, but it has a solid legacy in gaming that I don’t
think anyone could argue with.
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