Sex and Nudity in Games
Obvious content warning is obvious. Cover your sweet, innocent eyes,
children!
“Why are there so many naked people in art?”
This is a question a friend asked me not too long ago whilst
wandering around an art gallery, looking at an exhibition on Japanese
photorealism. It’s something that I’ve wondered myself, because nudity is
everywhere in the art world, from fine art, to film, to the cynical “sex sells”
moto of advertising.
But the problem with nudity in art is that, like most things
in art, it is subjective. Sure, the viewer may simply be stood staring at a
still life study of the artist’s spouse, but it is up to the viewer if the
nudity is a metaphor for something; purity, innocence, divinity, beauty,
debauchery, vulnerability, or any other descriptive noun.
Sometimes the meaning behind the nudity is more overt; it may
be titillating, amusing, intimate, or even disturbing depending on the
presentation. As I mentioned above, advertisers love to link sex to an
inanimate object, like a car or a particularly fetching jumper, in order to
sell those products.
Inevitably, we come to gaming, where I was surprised to find
out that nudity and sex have been regular inclusions in gaming basically five
minutes after a Pong machine was
placed in a bar. These rudimentary games, such as the sexual assault orientated
Custer’s Revenge, mostly used nudity
in an exploitive way and were contained to seedy bars and sex shops.
Full Motion Video (FMV) games, combined with the arrival of
the CD, revolutionised sex in video games because it used video footage in an
interactive way. For example, Voyeur
used real nudity as a, ahem, “narrative” tool; as a private
eye, the player sees many NPCs in lingerie and engaging in sexual activities of
varying degrees of taboo. Using sex as a narrative tool in FMV was a big draw
to developers in the 1990s, shockingly,
with Phantasmagoria, Night Trap, and Man Enough being the most notable, and some of the most sexist,
examples.
After this, basically all FMV games can be considered misogynistic
pornography (apart from Mortal Kombat,
unless that’s your thing), and as much fun as it would be to explore the
pornographic genre of gaming, I don’t want to risk going blind. Instead, I’m
going to continue to examine the use of sex and nudity as a narrative tool in
gaming, because then I can at least pretend I’m talking about art.
So, now we’re #WatchingItForThePlot, what sort of games
include sex and nudity? Well, pretty much anything with a mature rating.
Quantic Dream frequently use nudity in an exploration of their characters
relationships, no matter how awkward. Wolfenstein: the New Order does
something similar, using sex to demonstrate the intimacy between Blazkowicz and
Anya in contrast to the dieselpunk fascist nightmare that surrounds them. These
scenes are not that graphic, obscuring the really biological bits but serve to
demonstrate the development of a relationship.
Many MMOs feature systems like in-game messaging that can be
misused by players to engage in what is called emergent sex, but none have
embraced and even encouraged it quite like Second
Life. Furthermore, Second Life’s
support for user created content and mods has allowed many players to fully customise
their characters for a variety of activities, from mountain biking, to “wearable”
sexual organs, to virtual equipment for BDSM and, as Brenda Brathwaite writes, “to
fetishes not even possible in the real world”. In this there is a sense of safety, spontaneity,
and mystery in these encounters, simulating real life without the social stigma
of going to, say, a ladies night at a singles bar.
Mature content in gaming has become far more acceptable in
general, with a real escalation of graphic violence but also graphic nudity. LA Noire unflinchingly features a lot of naked cadavers to
help establish cause of death (even if most are women, which we will discuss
momentarily). This is a good example of a mature rated game taking full
advantage of its rating, placing itself alongside crime thrillers for a similar
audience, like Seven or non-descript-Scandinavian-police-drama.
Rockstar, 2011 |
Other games seem to be content with continuing to use sex and
nudity for shock value, cheap laughs, or generally just being creepy. Grand Theft Auto infamously features sex
with prostitutes, which whilst not graphic (players only see the car moving
around and hear the girls moaning) cause a real moral panic in the early 2000s.
Later entries in the franchise also introduced strip clubs where players could
pay for a private dance, as well as actual male or female dating partners, who,
once wooed enough, would invite the player home for “coffee”.
In GTA: San Andreas,
it was discovered that the “coffee” was due to be an actual controllable sex
scene that was only half complete before it was cut, causing yet more
controversy for the franchise and saw it briefly removed from sale in America. In
contrast, God of War actually went
ahead with controllable sex scenes, in which players could have sex in return
for character upgrades.
Finally, I’ll talk about CD Projekt Red, because this
developer has struggled with many accusations of sexism for years now. Starting
with their most iconic and cherished franchise, The Witcher, which has received criticism for its use of sex as
either a means to gain rewards or itself being a reward. Like GTA, players can pay to have sex with
prostitutes – unlike GTA, however,
sex will earn the player XP, but will gain more from prostitutes in wealthy
areas than the women in the more downtrodden parts of the world.
CD Projekt Red, 2015 via the Nerdist |
There are other issues with sex too; some NPCs simply
handing themselves over to the player after saving them from a monster, and the
ability to woe potential romantic partners in the original game was cheapened
by the fact that each partner seduced unlocked a pornographic collectible. These
elements have led many feminist game theorists, like Anita Sarkeesian, to
accuse CDPR of creating a game where sex is a reward for good
behaviour. Perpetuating ideas like this are really problematic in our
current cultural climate as they are given legitimacy by the rise of internet
misogyny and poisonous
subcultures like the “incel” community.
CDPR’s latest project, Cyberpunk
2077, attempts to utilise nudity in a way that improves player immersion and
to convey the brutality of the game world. Right at the beginning of the game,
the player will see their avatar’s junk in the character creation menu. In the
one piece of gameplay the public has seen, the player character will be
rescuing a naked unconscious woman from a tech implant harvesting gang.
Her nudity
is quite obviously to highlight her vulnerability, and the characters are clearly worried about her. There are no rewards linked to this poor, naked woman other than XP for saving her life. However, her breasts are placed
right in the centre of the screen where the player can see them best, which could be construed as a reward by using the logic presented earlier.
When it comes to games, sex and nudity are difficult to get right. Context and authorial intent may be everything, but when presented poorly will cause you problems forever.
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